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Wednesday, June 20, 2012

SalamandervsCSMvsGK





Grey Knights called to a small hive world by the Salamander's to help force the Chaos taint from the hive, using the tight terrian of the hive city the Chaos Space marines were able to isolate the salamanders, and was able to take on the Grey knights without much resistance from the salamander's only leaving small pot shots and clean up detail. while the grey knight belly up to the meat and potatoes of the CSM!













Friday, June 8, 2012

Lilith vs Dreamer vs Sonnia

Madison Mesa, MalifauX     the site of the lates game of malifaux, Lilith , Sonnia, Dreamer  it is a 3 way 25ss scrap
 
Lord Chompy Bits is activated and is targeting Sonnia Criid




Monday, June 4, 2012

Malifaux Battle report Lilith vs Sonnia Criid


Neverborn vs Guild

Lilith                                                          Sonnia Criid
Tuco 7ss                                                     Samael Hopkins 8ss
Terror Tot x2 6ss                                       Witchling Stalkers x4 16ss
Young Nephilim x2 12ss                                   = 25ss
= 25ss

Setting: was Madison Mesa, Malifaux Population, 50 now nothing more that a ghost town, there was a blistering heat wave this day!([heat wave] during the next turn all models received a -1 to wk/cg)


Deployment: corners deployment (12" box at opposite corners )

Core encounter:  Destroy the evidence:  in this case Sonnia has found some evidence that she would like to see destroyed, (1 30mm marker is place in the opponent's deployment zone and then 2 other markers are place and the other 2 markers must be with in 8" of each other) which i don't believe we did, oops. to destroy the marker one of Sonnia's crew must take a (1) interact action to destroy the marker. Insignificant models and models in combat cannot take this action. Victory is when at least 2 of the markers are destroyed you receive 2vp and if all markers are destroyed you receive 4vp.





Lilith and 2 young nephilims head over to meet Sonnia and 2 witchings coming around the cobbler. Lilith took a healthy dose of Sonnia's magic in turn 3 before Lilith closed. Lilith and a Nephilim were able to take out Sonnia, and the 2 witchings losing the 2 youg nephilims also and leaving Lilith with one wound, to spare. 

 Tuco and 2 terror tots try and head off Samael by the church.











Tuco and the Terror Tots took some rather nasty shots from Samael on the way in ( 10Rg is a doozy)



The two Terror tots and Tuco were able to close, Tuco using Deranged laughter to cause wp flip for the Samael and the witching to match before they could act. eventually the Terror tots bought the farm and so did Tuco but was able to take out the witching in the process. Bryan was able to destroy 1 evidence marker,


And as the dust settles the sounds of war fade all that is left is a feast for the carrion, and the ghostly stares of the forgotten