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Saturday, January 26, 2013

Spectre Game GT 2013


Spectre Game GT 2013

This Gt was the first one I have run; I wanted it to be as legitimate as possible. Not some thrown together tourney, this was very important to me, so I began by doing research and I listen to a lot of the 40k podcast which has a good insight into the tourney circuit. I also asked other major 40K GTs questions and ask if I could use some of their styles. I knew , that I should have as much of the rules, FAQ, and other information written down and available to the attendees prior to the event.

Writing the tournament packet was more in-depth than I had thought, actually this whole” T.O.” (tournament organizer) process was harder that I had expected truth be told. I have listen to many a pod cast where they make it sound so easy, and for the most part it was easy.  The hard part was really how big I wanted to go, I wanted to incorporate our Club members for the North Platte Table Top Gaming Club, which frequently get together and play, however some of us are half a state away from the others, and I wanted a even to get us together.

The  GT was a 3 round tourney I used the Nova Open format and a software the Neil from the 11th company had written,  the program was simple in design but the inner  workings  I thought were complicated, now not saying that it was just so easy that I made it hard, who’s to say LOL. The player sign in at the beginning and set up a password, at the end of each game the players would come to the computer and enter in the scores, and at the end the software complied the scores into total scores, and the winners were chosen from there. I think it worked very well there was appearance and sportsman ship scores too that factored in to the overall score.

The event was held at a Gaming store The Trolls Den in Kearney, NE I had 14 players and the Trolls Den had room for 7 tables, it was a tight fit but very do-able.  I was able to bring down enough terrain to finish out the tables with the terrain that the Trolls Den had set out. I also was able to finish up my Ice table and used it for the final table.  The terrain was set in a nova style it consisted of 7 pieces of terrain per table with 1 LOS blocking 2 ruins, 2 hills/trees, and 2 area terrain pieces. Objective were set two 5 objectives 1 set in each quarter and one in the middle.

The event was a good success and learning experience, it showed me that people were willing to read ahead, do the prep work and come to have a good time, most of the players knew the rules fairly well and there were more than enough people to help with rules questions, which there were not many of, we did see some new players and there was a good selection of armies being used, I feel that the players had a good time and I think would participate in future events if I plan them, I just glad things went as good as they did and no major incidence happened, I had 4 prizes and I think that they were given out to the right people who won them.

I think next I’ll run a team tournament …      

Thursday, January 24, 2013

To Death Star or Not to Death Star...

Recently, I played in a small 40k Tournament at 1500 pts. I was playing a "shooty" Blood Angels army: Dual Rifleman dreadnoughts, Quad-Gun, devastator squad with Missile Launchers, assault bikes, couple of rhinos full of Tact marines.
 My first round opponent was playing Chaos Marines. I was excited to get a look at their new stuff, Heldrakes, Helbrutes, etc. What I got was decidedly *NOT* new stuff. Chaos Defiler, Land Raider full of Khorne Berserkers, a squad of Plague Marines. That was all fine. Then my opponent told me about his deep-striking unit held in reserves. His HQ, Abaddon the Destroyer, and 5 Chaos Terminators. Ugg. I flat out told him that "I don't have anything capable of engaging Abaddon" and that was true. No Mephiston, no huge unit of TH/SS Termies with Chaplain and Sanguinary Priest. Nada.
As luck would have it, his DEATHSTAR unit didn't come in until Turn 3. I had hoped that the delay would be enough. It really wasn't. They HIT on their DeepStrike. I shot at them with both Dreadnoughts, the missile launchers and the quad-gun. I got ONE of them killed.
He charged one of my shooty dreads and tore it apart before it got to attack back. I got another full round of shooting into the group, and managed to kill another termie. He then charged my devastators and wiped them out without taking any return casualties.
At the end of turn 5, I had a librarian in Termie armor manning the quad-gun, and a shooty dreadnought left behind my Aegis Defense line. Had the battle continued, he would have killed ONE or the OTHER in turn 6.
The tourney match, due to the specific objectives of the round, ended up being very close. We went to the 4th tie-breaker and I lost due to my opponent earning FIRST BLOOD on one of my RHINOs. On the board, however, it was a different story. Nothing I had left on the board was in position to successfully engage his DEATHSTAR.
So, that got me thinking... Sure, DeathStars can be risky. You can get hit with DEMOLISHER CANNONs or Imperial Guard salvos. Marbo can hit you with a DEMO charge. You can mishap on your Deep Strike roll (in this case), or your Landraider full of Termies gets popped on the far side of the board by Drop-Podding Multi-Melta suicide squad.
In the future, do I build around successfully engaging such a unit? Do I remain mobile and leave those Termies in the dust? Blood Angels don't have a "SUPER HQ" that wears Termie Armor. Mephiston and The Sanguinor are not Independent Characters, so they're at higher risk than someone like Abaddon. Mephiston is probably the best bet to engage Abaddon. Challenging him and killing him with a FORCE weapon is a pretty high chance of success. Should I just risk the odds of encountering such a monster and play MY army?
I'll be trying my own "DEATHSTAR" unit out soon. It will be vulnerable to PIE PLATES and a few other specialized ELITE units (Incubi) but hopefully, it provides me with the PUNCH that my opponent hit me with.


-RoryKost
 
 
 
 
 
 

Friday, January 11, 2013

Make a dynamic base for your model in no time!

I used pink insulation foam and traced the size of my base on top.

I cut out the base with a hobby knife.  I cut as deep as the blade.
Next, I carefully "broke" the foam base free with steady pressure.


This is the result, which I kinda liked for maybe a fantasy tree stump! 


  But not for Ghazghkull Thraka! 
I cut the thickness I wanted with my craft knife all around the base. I then carefully ripped the pieces apart.
I then picked a few of the loose pieces off and created a shape I liked.

Now time for a base coat.  I used some inexpensive black paint.

Paint until well-covered.

This is the accent paint I decided to use.

I used a dry brush technique to layer paint over the black.
About half-way through.

A little craft glue is next. 



Taking a hobby drill, I drilled a small hole in the bottom of Ghaz's foot. 
Then I placed a small wire in the hole and secured it with a dab of glue.

Then I place Ghaz on the base.  Now it's ready to add some brush, or orky bitz, maybe a grot?